Resultados de la aplicación de un videojuego de gestión emocional en educación secundaria (happy 12-16)

  1. Agnès Ros Morente
  2. Núria Garcia Blanc
  3. Raquel Gomis Cañellas
  4. Èlia López Cassà
  5. Núria Pérez Escoda
  6. Gemma Filella Guiu
Book:
Llibre d’actes FIET2021: La investigació i la innovacióen Tecnologia Educativa a l’era digital
  1. Carme Grimalt-Álvaro (ed. lit.)
  2. Josep Holgado García (ed. lit.)
  3. Luis Marqués (ed. lit.)
  4. Ramon Palau Martin (ed. lit.)
  5. Cristina Valls (ed. lit.)
  6. Carme Hernández Escolano (ed. lit.)

Publisher: Publicacions URV ; Universitat Rovira i Virgili

ISBN: 978-84-8424-965-8

Year of publication: 2022

Pages: 280-288

Type: Book chapter

Abstract

Conflicts, violence or school bullying exist in schools and they have a direct impact on students’ well-being and academic performance. This study aims to analyze the impact Happy 12-16 software. The main objective is educated emotional competencies and reduce the number of conflicts, improving the school climate and academic performance. The sample consists of 903 students of 1st and 2nd year of Compulsory Secondary Education, 52.2% belong to the male gender and 48.8% to the female gender. It is a quasi-experimental design with pretest and posttest and an experimental group and a control group. The instruments administered were the Emotional Development Questionnaire for Secondary Students (CDE-SEC), the Strait-Trait Anxiety Inventory (STAI) and academic performance. The results reflect the natural process of acquisition of emotional competences with significant results in consciousness, autonomy and life competencies, a slight increase in state anxiety and a significant improvement in academic performance. Therefore, Happy 12-16 becomes an opportunity to prevent, educate and improve the emotional skills of adolescents.